What's remarkable about it is the attention it pays to enhancing the entire experience by catering to, encouraging, and expertly facilitating the shared experience in it. Dead Space 3 by itself is NOT what I would consider to be a magnificent game. Because I was watching this along with my nephew, who really enjoyed it as well, and we were both free to instantly draw off each other's reactions to it, something special got added. I realize this sounds like I was being starstruck by the popamole, and I guess I can admit that if a very cool mainly cinematic experience counts as that, but I also have to admit that if I were running through that alone, in a single-player game, it probably wouldn't nearly have registered so strongly on my awesome radar as it did. In the aforementioned crash sequence, one in which both players must take turn flying the crashing craft and also repairing the failing engine, we both were yelling "Whoa!" to each other and kind of marveling at what was going on. So far for us, the constant communication and thereby the commentary that we can exchange is what's adding the most to the experience. I think it's a good excuse to talk about why co-op (I'm going to use the hyphen from now on it looks much better that way) does indeed have the capacity to make what might be a mediocre game into a truly enjoyable one. Do this small courtesy to both of us.īoth points are valid. If you need further explanation, feel free to re-read any of my previous posts on this subject in this very thread. Therefore, your crapping on Dead Space 3 ("its only fun because you play with friend") - a rare modern game that is actually a DECENT level of fun in coop - has no merit. There are plenty of coop games (Titan Quest, ugh) that were an inferior coop experience compared to their superior counterparts (Diablo2), and that difference is entirely due to the game quality itself. The friend's presence is merely an amplifier of what is already there. The core of what makes coop experience fun lies in the game itself, and not your friend's presence. I explained to you that without the base fun gameplay of the game itself, the "co-op fun" factor would be tremendously lower or even nearing zero (case in point: Mayan Prophecy game). Because you claim that the fun to be had with Dead Space 3 and GoW in coop is mostly attributed to playing with friends.
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